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Athabasca University e-Lab

Staff Projects

From an award-winning app for wellness in the workplace to a multiplayer educational game for assessing student knowledge, Athabasca faculty and staff have produced a number of exciting and groundbreaking projects.

Health Studies

Award-winning App for Wellness in the Workplace

Athabasca University's e-Lab teamed up with Nicole Collins, AU's Occupational Health and Safety Officer, and Tony Tin, Head of the Library's Digital Initiatives Unit, to produce a user-programmable wellness app that can be downloaded onto mobile devices as well as the computer.


Communication Studies

Internet Interviews with Video Games Experts

Learn more about Dr. Jayne Gackenbach, an Athabasca University tutor who researches dreaming, video games, and new media.

Women's Processing of Cinematic Melodrama and Their Body Esteem

Have you ever wondered what endless advertising that focuses on women's appearance does to young girls' self-esteem? Dr. Pierre Wilhelm, Asst. Prof. of Business Communication at Athabasca University, conducts research in the United States and Latin America on how mass media affects the body esteem of women viewers.


Computing and Information Systems

Megaworld Assessment Game

MEGA World is a multiplayer educational game for assessing students' knowledge of and skills in particular learning domains. Students can travel in the virtual world, meet with non-player controlled characters (NPCs), meet and talk to other players, pick-up quests from NPCs, and earn rewards from NPCs by solving the quests.



Teaching Students with Autism Spectrum Disorder

The course Teaching Students with Autism Spectrum Disorder is currently in development as an iPad app by Dr. Linda Chmiliar, Assistant Professor Inclusive Education in the Centre for Social Sciences at Athabasca University.