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Athabasca University e-Lab

Student Projects: Trading Card Game

Trading Card Game is a discipline independent game, which means, that in-game rewards can be delivered by any teacher in any course. The game is a sort of board game; therefore, the in-game rewards are cards and students compete with each other. In order to engender correct perception and positive attitude towards competition, students’ ranking is based on their credits, rather than how many matches they have won or lost before. Students receive credits for their efforts in the match, so they still receive credits even when they lose the match. Sometimes, students who lose the game can receive even more credits than the winner. Students can have more options and strategies in the match if they have more in-game rewards and might even be able to defeat their opponents easier. The notion that well-designed peer competitions have been proved to be a good way to motivate students is at the basis of this mechanism. For students who don’t want to compete with others, the in-game rewards (i.e., the cards) have collectable feature just like coins, stamps and hockey cards; students may want to see higher level cards as well as rare cards in their card collection book. The effect of the game-based educational reward mechanism can be individual to each student and the learning motivation engaged by the mechanism carried to the followed course. It is hoped that students may want to achieve better in-game rewards in their course by learning harder and putting more efforts into the assignments, participation, discussions, and etc.

Trading Card Game: Peayton Chen (co-supervised Master student)
Dr. Maiga Chang co-supervised Peayton with Prof. Jia-Sheng Heh (Peayton's supervisor in Taiwan).